#pragma once
#include "glut.h"
const GLfloat Pi = 3.1415926536;
const GLfloat R = 0.8f;
const int n = 200;
int model = 2;//1：线框 2：最终
static GLfloat angle = 2 * Pi;
float mx = 0, my = 0, mz = 0;
float  manlge = 0;//旋转角度和速度